Difference between revisions of "MUSHclient Run Counter"
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| − | Below is a rough damage/exp counter for MUSHclient. It requires some triggers, and | + | Below is a rough damage/exp counter for MUSHclient. It requires some triggers, and Lua script to work. |
== How to Use It == | == How to Use It == | ||
Revision as of 11:29, 11 July 2012
Below is a rough damage/exp counter for MUSHclient. It requires some triggers, and Lua script to work.
How to Use It
To install simply copy the aliases/triggers below and paste them into the proper place in your world (aliases in the "alias" section, triggers in the "trigger"). Then, add the script to the world's script file.
To populate the damage counter: counter populate
To reset the damage counter: counter reset
To show the counter (but not report it to the group): counter show
To report the counter stats to the group: counter report
Aliases
<aliases>
<alias
match="counter *"
enabled="y"
send_to="12"
sequence="100"
>
<send>counterCommand("%1")</send>
</alias>
</aliases>
Triggers
<triggers>
<trigger
enabled="y"
group="Counters"
keep_evaluating="y"
match="*"
send_to="12"
sequence="1"
>
<send>findDamage("%1")</send>
</trigger>
<trigger
enabled="y"
group="Counters"
keep_evaluating="y"
match="You receive * experience points."
send_to="12"
sequence="1"
>
<send>addExp("%1")</send>
</trigger>
<trigger
group="Counters"
match="*|*"
name="GroupGrab"
send_to="12"
sequence="100"
>
<send>local nCheck = tonumber("%1")
local p = ""
local s = " " .. "%2"
if nCheck == nil then return end
p = string.sub(s, string.find(s, " ") + 1)
p = string.sub(p, string.find(p, " ") + 1)
p = string.sub(p, string.find(p, " ") + 1)
if string.sub(p, 0, string.find(p, " ") - 1) == "Hero" or string.sub(p, 0, string.find(p, " ") - 1) == "Lord" then
p = string.sub(p, string.find(p, " ") + 1)
end
if tonumber(string.sub(p, 0, string.find(p, " ") - 1)) ~= nil then
p = string.sub(p, string.find(p, " ") + 1)
p = string.sub(p, string.find(p, " ") + 1)
end
p = string.sub(p, 0, string.find(p, " ") - 1)
counterCommand("add " .. p)</send>
</trigger>
<trigger
enabled="y"
group="Counters"
match="Welcome back to the AVATAR System *, *"
send_to="12"
sequence="100"
>
<send>world.SetVariable("cPlayer", "%1")
counterCommand("reset")</send>
</trigger>
<trigger
enabled="y"
group="Counters"
match="Welcome back to the AVATAR System, * *."
send_to="12"
sequence="100"
>
<send>world.SetVariable("cPlayer", "%2")
counterCommand("reset")</send>
</trigger>
</triggers>
The Script
The following script is Lua and can be set in your world's main script file. If put into a secondary file, please be sure to require it!
local dvalues = {"0","2","4","8","10","14","18","22","26","30","34","38","42","46","49","55","60","65","70","75","80","85","90","95","100","110","120","130","140","150","160","170","180","190","200","225","250","275","300","325","350","375","400","425","450","475","500","540","574","606","675","730","769","810","884","915","1000","1100","1200","1300","1400","1500","1600","1700","1800","1900","2000","2200","2400","2600","2800","3000","3200","3400","3600","3800","4100","4500","5007","5901","5902","6200","6500","7000","7500","7800","8200","8500","9000","9500","10000","11000","12000","13000","14000","15000","16500","18000","19000","20000","21000","22000","23000","24000","25000","26000","27000","28000","29000","30000","31000","32000","33000","34000","35000","36000","37000","38000","39000","40000","41000","42000","43000","44500","47000","48000","50000","51000","53000","55000","57000","59000","61000","65000","70000","75000","80000","100000","0"}
local dverbs = {"nil","pathetic","weak","punishing","surprising","amazing","astonishing","mauling","MAULING","MAULING*","MAULING**","MAULING***","decimating","DECIMATING","DECIMATING*","DECIMATING**","DECIMATING***","devastating","DEVASTATING","DEVASTATING*","DEVASTATING**","DEVASTATING***","pulverizing","PULVERIZING","PULVERIZING*","PULVERIZING**","PULVERIZING***","maiming","MAIMING","MAIMING*","MAIMING**","MAIMING***","eviscerating","EVISCERATING","EVISCERATING*","EVISCERATING**","EVISCERATING***","mutilating","MUTILATING","MUTILATING*","MUTILATING**","MUTILATING***","disemboweling","DISEMBOWELING","DISEMBOWELING*","DISEMBOWELING**","DISEMBOWELING***","dismembering","DISMEMBERING","DISMEMBERING*","DISMEMBERING**","DISMEMBERING***","massacring","MASSACRING","MASSACRING*","MASSACRING**","MASSACRING***","mangling","MANGLING","MANGLING*","MANGLING**","MANGLING***","demolishing","DEMOLISHING","DEMOLISHING*","DEMOLISHING**","DEMOLISHING***","obliterating","OBLITERATING","OBLITERATING*","OBLITERATING**","OBLITERATING***","annihilating","ANNIHILATING","ANNIHILATING*","ANNIHILATING**","ANNIHILATING***","ANNIHILATING***<","ANNIHILATING***<<","ANNIHILATING***<<<","ANNIHILATING***<<<<","eradicating","ERADICATING","ERADICATING*","ERADICATING**","ERADICATING***","ERADICATING***<","ERADICATING***<<","ERADICATING***<<<","ERADICATING***<<<<","vaporizing","VAPORIZING","VAPORIZING*","VAPORIZING**","VAPORIZING***","VAPORIZING***<","VAPORIZING***<<","VAPORIZING***<<<","VAPORIZING***<<<<","destructive","DESTRUCTIVE","DESTRUCTIVE*","DESTRUCTIVE**","DESTRUCTIVE***","DESTRUCTIVE****","DESTRUCTIVE****<","DESTRUCTIVE****<<","DESTRUCTIVE****<<<","DESTRUCTIVE****<<<<","DESTRUCTIVE***<<<<=","DESTRUCTIVE**<<<<==","DESTRUCTIVE*<<<<===","DESTRUCTIVE<<<<====","extreme","EXTREME","EXTREME*","EXTREME**","EXTREME***","EXTREME****","EXTREME****<","EXTREME****<<","EXTREME****<<<","EXTREME****<<<<","EXTREME***<<<<=","EXTREME**<<<<==","EXTREME*<<<<===","EXTREME<<<<====","porcine","PORCINE","PORCINE*","PORCINE**","PORCINE***","PORCINE***<","PORCINE***<<","PORCINE***<<<","PORCINE***<<<<","divine","daunting","terminal"}
local damList = {}
local expEarned = 0
local expKills = 0
function setup()
world.ColourNote("red", "white", "Counters have been reset, and setup!")
addTable("You")
end
function addExp(value)
expEarned = expEarned + tonumber(value)
expKills = expKills + 1
end
function addTable(name)
for i = 1, table.getn(damList) do
if damList[i] == name then
world.ColourNote("red", "white", damList[i] .. " is already on the list!")
return
end
end
local buf = {name, 0}
damList[table.getn(damList)+1] = buf
world.ColourNote("red", "white", name .. " has been added!")
end
function addDamage(person, verb)
local dam = 0
for i = 1, table.getn(dverbs) do
if string.find(verb, dverbs[i]) ~= nil then
dam = tonumber(dvalues[i])
end
end
for i = 1, table.getn(damList) do
if damList[i][1] == person then
damList[i][2] = damList[i][2] + dam
end
end
end
function findDamage(line)
for i = 1, table.getn(dverbs) do
if string.find(line, dverbs[i]) ~= nil then
local fWord = string.sub(line, 0, string.find(line, " ") - 1)
for p = 1, table.getn(damList) do
if string.find(string.upper(fWord), string.upper(damList[p][1])) ~= nil then
local sFind = string.find(line, dverbs[i])
local dVerb = string.sub(line, sFind, string.find(line, " ", sFind))
addDebug("Found ["..damList[p][1].."]["..dVerb.."] in |" .. line .. "|")
addDamage(damList[p][1], dVerb)
return
end
end
end
end
end
function counterCommand(args)
local arg1, arg2 = ""
if string.find(args, " ") ~= nil then
arg1 = string.sub(args, 0, string.find(args, " ") - 1)
arg2 = string.sub(args, string.find(args, " ") + 1)
else
arg1 = args
arg2 = ""
end
if arg1 == "add" then
if arg2 == world.GetVariable("cPlayer") then
addTable("You")
else
addTable(arg2)
end
end
if arg1 == "clear" or arg1 == "reset" then
damList = {}
expEarned = 0
expKills = 0
end
if arg1 == "show" then
world.Note("Monitoring:")
for i = 1, table.getn(damList) do
world.Note(damList[i][1] .. " : " .. damList[i][2])
end
end
if arg1 == "populate" then
world.EnableTrigger("GroupGrab", true)
world.Send("group")
DoAfterSpecial (5, 'EnableTrigger ("GroupGrab", 0)', sendto.script)
end
if arg1 == "report" then
local tDamage = 0
local buf = ""
for i = 1, table.getn(damList) do
tDamage = tDamage + damList[i][2]
if damList[i][1] == "You" then
buf = buf .. "[|Y|" .. world.GetVariable("cPlayer") .. " |W|- |BR|" .. tostring(damList[i][2]) .. "|N|]"
else
buf = buf .. "[|Y|" .. damList[i][1] .. " |W|- |BR|" .. tostring(damList[i][2]) .. "|N|]"
end
end
world.Send("gt [Total Exp |BP|" .. expEarned .. "|N|] [Kills |R|" .. expKills .. "|N|] [Avg XP |P|" .. (expEarned / expKills) .. "|N|]")
world.Send("gt Damage Recorded: |BW|Total|N| - |BP|" .. tostring(tDamage) .. "|N| " .. buf)
end
end
setup()
Designer comments
The counter populate has not been tested on low morts or lords. It should work, in theory.
Also, sorry for the horrible code. This was never meant to see the light of day (IE: Wrote it for myself), but was forced to share it by a friend!